You control the projectile fired from a gun.  Destroy all enemies before they reach the shooter. You can aim your shot while sitting in the barrel but don't wait too long to shoot; the world moves slower once you've fired, giving you more control of the bullet and more time before the enemies reach the shooter.

Made in about 3 days for the 2020 Low-Rez Game Jam. The game uses a script on the camera to clamp all pixels into 64x64 grid. 

I hope you enjoy it and I'd love feedback on the game!

Comments

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Thanks for playing! I found out about this jam late and I wish I had more time to work out some bugs. I'll look into those though and hopefully put up a cleaner version.

Half of hits are sadly ignored :(

Also, when you kill last enemy with last bullet, you see win screen, but when bullet hits the wall - it's shown what lvl is not completed

But somewhy you don't loose, if enemies reach you. You just can kill them

Also volume setting doesn't work somewhy (and looks like it uses way more pixels then 64)

Besides bugs - very nice scratch with base mechanic I absolutly loved !