CONTROLS:

Arrow Keys or WASD to move. F Key to fire. R to reload. Alt to switch targets. 

I key to open/close the inventory. Right Click to equip, use, or drop items. Left click to drag items.

STORY:    You've been sent into a deep space weapons manufacturing station previously abandoned since the last asteroid wars. It was recently discovered this factory was still active. Now combat robots and weapons are being produced with no oversight or direction. That's why you've been sent out to stop this before it gets out of hand.

GAMEPLAY:    There are turn-based combat levels with scaling enemies and a single exit. Every few levels there will be an upgrade room with guns to add to your inventory. This room also has a dummy in it so you can test out the weapons.

Notes:

I did not have much time to work on the game towards the end of the jam. So a large part of the game, weapon and ammo modding, is not in there. It would have made the game scale a lot better and given more purpose as to why it's a roguelike. Oh well, what can ya do? 

Unfortunately it also seem like wall collision doesn't work now, though it did for most of the game's development. I only noticed on my third play of the uploaded game here and I didn't have time to find out why within the submission deadline.  Game jams be like that.

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