Complete Level Generation and First Custom Art Added
Last update I was questioning whether I would be able to keep the whole game in a two-tone style with black and red. Well I had a discovery almost immediately after writing that post. Previously, I was using a custom shader to clamp all color values to either red or black. I found that if I just turn the scene lights to full red I get a cool monochromatic color scheme without any fuss. This is instantly more readable to the player and still keeps an aesthetic that reflects the original design.
I also placed in some rock models I made quickly in Maya. These replaced the basic cube walls and obstacles that spawned before. Even though it's a while away from a final art pass it is already a significant improvement. I also created a menu screen with a little script on the "eye" placeholder object I have so that it follows the cursor around the screen. It's a small thing but I really like the effect.
That's if for the art side of things; now on to what's been updated behind the scenes. I spent a good bit of time creating the obstacle spawning code that spawns the rocks the player has to avoid. The game is created in chunks at a time. Each individual level chunk has a script that spawns x number of rocks, each with a random position, rotation, and scale. I also used a handy bit of code from Matt MirrorFish that neatly explains how to combine meshes as you spawn them in. So after, say 10, obstacles are spawned in a level chunk, they are then combined so that I have effectively only added one mesh to the level. This is a pretty significant improvement especially as I will continue to add more features.
The next thing I want to implement is the little devils that will throw their pitchforks at the plane. I think this will really add some interesting choices for the player as the levels are created. I'm excited for this one.
Files
Red Eye (A Game By Its Cover Jam)
Endless Runner-style game where you pilot an airliner through Hell.
Status | In development |
Author | WillReardon |
More posts
- First 3D PrototypeAug 19, 2021
- Theme Picked and Jam StartedAug 09, 2021
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